Assault Android Cactus is an arcade bullet hell game that has many unique androids to play as, many different levels to play on, and lots of enemies and bosses to battle.
At first you will only have 4 androids to choose from, but 5 more will become available as you defeat bosses. Each android has their own unique primary and secondary weapons, which causes them all to have their own playstyles. Primary weapons have unlimited ammunition and collecting power from defeated enemies will cause it to become stronger. Secondary weapons can only be used a few times before they must cooldown, but they can dish out a ton of damage when used correctly. Powerups can also sometimes drop from enemies and they include a shutdown that stops all enemies for a few seconds, accelerate that causes your android to move faster and pickups to move towards you, and firepower which adds two turrets that will always shoot towards your target. Instead of having a normal health bar that would cause you to lose the game when it reaches zero, you will instead just be knocked out and lose all weapon power if you get hit too much until you click enough times to revive yourself. There is however a battery bar that will slowly deplete as a level goes on and it will get replenished some whenever you pickup a battery, which means you will only ever lose a level if you take too long, instead of when you die.
The early levels just differ in their physical layout and the types and number of enemies that appear, but later on you can expect to see floors that move or rotate, rotating pillars of fire, and ground tiles that switch between being safe and dangerous to stand on. Your score for a level is based on how fast you complete it and how well you can keep your chain up, which you get by continuously killing enemies with very little delay between kills, and it is only possible to get a perfect score by never dying and never allowing your chain to disappear during an entire level.
There are many types of robot enemies to watch out for, and most of them will be firing projectiles at you. Some examples of enemies include spiders that will shoot or try to smack you, flying robots that will fire at you, giants that can easily knock you out in one hit, and ghost looking robots that will teleport around and try to snipe you with a laser. At the end of each zone is a boss that you will need to fight, and these fights are much more complex than normal levels. Each boss is unique, and they will be having you avoiding projectiles, destroying laser beams, and even grabbing batteries before they can.
At first the game is fairly easy, but it quickly becomes a lot more challenging with changing environments, different enemies, and bosses. There is a lack of a difficulty setting so there is no way to change how hard the game is. If you know what bullet hell games are like, you might not find the game very enjoyable. Every level, including the bosses, don’t take very long to complete and are at most 5 minutes long. Bullet hell games have always been for the hardcore crowd, and Assault Android Cactus is no exception to that. The later levels get extremely crazy when it comes to level design and enemies, and even the first boss is no laughing matter. Simply playing through the game without worrying about getting highscores will last you only 2 hours or so, but playing with friends and trying to get high scores on each level can cause the game last much longer for you.
There are a good amount of options to change ranging from graphics, audio, some gameplay options, and a few accessibility settings. The graphics are simple and colorful. It runs very well even when tons of enemies are on the screen and the graphical options are maxed out, and the framerate can go well over 60. A wide selection of sound effects and music are present in the game. There is a slight amount of voice acting which comes from each unique android that will say things during a level, but dialogue with bosses aren’t voiced at all. The game controls very well and uses the typical twin stick shooter controls, where you move around and can shoot in every direction.
I enjoyed playing Assault Android Cactus even though I didn’t have anyone to play it with. It was slightly disappointing to see that the game really only lasts 2 hours if you only play through it once, but playing it once alone isn’t the focus of the game anyways. All the unique androids helped with keeping the gameplay feeling fresh, but some of them felt useless most of the time while others are useful in almost every situation. Assault Android Cactus costs 15 dollars, 25 to buy the soundtrack along with the game, and 10 dollars for the soundtrack if you decide to buy it separately later. There is a demo available for the game which is a good idea to try first if you aren’t sure about buying it. If you are looking for a game that you can play locally with friends or feel like perfecting each level, the game is worth buying. You might not want to buy the game if you are just looking for something to play just once and have no one to play with, since it will only last you around 2 hours to complete all levels.