Infinifactory tasks you with creating objects in a 3D environment by assembling a factory out of blocks, and making custom puzzles that can be shared with other people.
Each level presents you with a finished product that must be made, and has at least one area that has incoming blocks for you to work with. To create these products, you have at your disposal various types of factory blocks that will move, lift, weld, and destroy anything that moves by them. You have an unlimited number of blocks to work with and there is no restrictions on solving a puzzle. When you manage to complete a level, a scoreboard will be shown which compares the efficiency of your factory to other players.
After beating the game, you will be able to create your own puzzles that you can share with other players. A limited selection of blocks can be used to create an environment, final product, and block inputs. In order to actually share your puzzle with everyone else, you must first complete the puzzle to make sure it is actually possible to do.
You will have to learn how solving puzzles work, but new types of blocks are slowly introduced to you and the freedom of the game brings down the difficulty. Having to work in 3D may seem hard, but it allows a huge area to work with instead of being confined. Solving a puzzle simply requires you to make an object, as there are no requirements to how many blocks you can use or how long it takes to complete, since those factors are only used in your score when comparing to other people. It is always constantly saving your progress no matter what you’re doing, so you can play the game for any duration without a problem, and when you return to the game it puts you back at the exact spot you left at.
The puzzles may be hard when you are first playing the game, but there isn’t anything really hardcore about it. If anything, trying to make a perfect solution and getting a really good score would be something that hardcore players can strive for. Even if all of the official levels are too easy for you, even after perfecting them, there are a variety of challenging and unique puzzles that other players have created for you to try out. Playing through and beating all of the currently available puzzles will take you around 20-30 hours, widely varying based on how fast you learn the game mechanics. After beating the game, you can easily double your time if not more by playing through all the puzzles again trying for better scores, and creating your own puzzles or trying ones that other people have made.
There aren’t really any actual options to change, but you can edit all the controls, volume sliders, mouse sensitivity, some graphical settings, and field of view. The graphics have a simple yet nice 3D voxel look to them. It runs very well when maxed out, but it can slow down greatly on later levels that have tons of incoming blocks at once, especially when eviscerators are involved. There is a wide selection of music in the game depending on where you currently are in the game. Even so, most of the music sounds very similar to each other so it is sometimes hard to tell if you’re listening to a different song or not. Similar music isn’t normally bad, but it doesn’t help that it sounds more like background ambiance than actual music. Previous games by the same developer have had much more variety in music, so hopefully this is something that changes. There is voice acting as well in the form of audio logs that exist on most levels, and when you beat the main part of the game there are a few characters that will talk to you during the extra missions.
As someone who played a lot of Spacechem, even though I never fully beat it, Infinifactory was definitely a good game to play. After beating Infinifactory, it was fun to go back through all the levels again and realize how drastically I could improve my solution from everything that I learned. After a while though, many of the puzzles felt the same because you’re generally just assembling different shapes together into one bigger shape, and the general method to do that doesn’t differ much between puzzles. The game actually felt easier as it went on, because the rate that I learned to play the game went faster than the rise in difficulty of the game, so the last few levels didn’t really feel like the end.