Agents of Mayhem ‘Who You Gonna Call’ Launch Trailer

The time has come. Deep Silver shares the launch trailer. Featuring every agent that you have met over the past few months, the trailer gives you a taste of the action you will find when you play the game.

Devil’s Night. The moment everything changed. The super villainous organization known as LEGION, led by a man called the Morningstar, made itself known with a simultaneous global attack. Using teleportation technology, and dark matter-fuelled weapons, LEGION appeared around the world in the blink of an eye. Devastating armies. Stealing resources. Crippling economies. Gripping everyone in fear.

In an effort to reclaim the world from LEGION, the Ultor Corporation forms a new anti-terrorist initiative: MAYHEM and enlists former LEGION Minister Persephone Brimstone to lead the fight against her former cohorts. Now possessing LEGION’s prized teleportation technology, Persephone and her Agents of Mayhem head to Seoul, fighting from the rooftops to the very underbelly of the city to stop LEGION —by any means necessary. Now you know why the Agents fight, and knowing is half the battle.

• Super-Agent Combat – Each of the 12 agents in Agents of Mayhem is a unique character with their own weapons, specialisations, skills and upgrades, special moves, and reason for fighting. Using their moves and skills like invisibility and triple-jump to out manoeuvre your enemies. The Agents’ power in combat comes from their daredevil nature and their greatest advantage is their use of teleportation technology.

• Exploration of Seoul in Open World Conflict – Seoul is your playground. Use your Agents abilities to traverse around the city, summon your custom Agent vehicle or carjack a civilian vehicle. Take part in the numerous open world activities to take back Soul from LEGION, from eliminating LEGION patrols, to destroying their equipment and supply trucks, to rescuing scientists that have been taken hostage, there are a plethora of activities for you to pick from.

• Build Your Agency and Craft Your Perfect Squad – Take MAYHEM from setting up operations in Seoul to a powerful Agency with major perks, global influence and the power needed to defeat powerful villains. Collect and upgrade your agents with gadgets, Dark Matter shards and outlandish weapons. With twelve agents to choose from there are over 200 different combinations of agents.

Who you gonna call? Agents Agents. Who you gonna call? Agents Agents.

Call of Duty: WWII Private Beta Trailer and Details

We’re thrilled to finally share the Call of Duty: WWII Private Multiplayer Beta with you beginning August 25th on PS4. While this Beta is only a small part of the feature-rich Multiplayer experience coming in November, it is a critical test of our core gameplay, our game systems, as well as a stress test of our online infrastructure at scale.

We love the active dialog we have with the Call of Duty community, and value the exchange of ideas and constructive feedback we have with fans. Your feedback will help us finalize features, optimize gameplay balance, and refine the remaining development roadmap to launch. So please explore, rank up, and have fun. Share as much feedback as you can – everything helps. The development team will be playing non-stop, and we’ll be monitoring performance and collecting valuable data around the clock.

As you can imagine, we receive a lot of feedback internally from the development team playing the game, but it’s a different experience when fans around the world play together for the first time. Two of our biggest announcements at E3, Divisions and War Mode, will be live for the first time and we look forward to sharing them with you during the Private Multiplayer Beta.

First, Divisions replaces the Pick 10 Create-a-Class system, and delivers the fantasy of enlisting in one of five iconic fighting groups in the world’s most brutal conflict. This test of the Private Multiplayer Beta will feature an introduction to a portion of the player’s soldier progression and the underlying foundation of Divisions, and we can’t wait to hear your thoughts on it. The final design of this new feature will continue to be fine-tuned as development continues from now through launch.

Also, we’re excited to hear from you after you’ve played Operation Breakout, our first War Mode experience. War, developed in partnership with our friends at Raven Software, is a new way to play Call of Duty Multiplayer in an immersive Allied vs. Axis fight across the war-torn village of St. Lo, France.

Legend of Dungeon Review

Legend of Dungeon is a rogue-like developed by Kitty Loves Robot. There is nothing special about your character that you play, and dying will always cause you to start over as a fresh character. You can choose whether or not you play as male or female, but that is the only thing you can edit other than what is already in the options menu. Gathering experience from defeated enemies will cause you to gain levels, which increases your max health and damage that you do.

There are 26 levels in Legend of Dungeon, each having randomly generated rooms, a set type of enemies, and the chance of treasure and boss enemies. A requirement is not needed to progress onto the next level, you just have to find the staircase that leads down. It is highly recommended to completely finish a level before continuing on as the enemies and everything else does get harder.

Each level will have a random number of rooms that you can explore. They are all randomly generated and can either be completely empty of have lots of treasure and enemies present in them. There will be a number of doors in them that connect to other rooms on the same level, though it isn’t possible to know where they will take you. The room that you just came from will cause its door to have a red glow to it, so there is at least some kind of navigation help at your disposal.

Other than the basic layouts of rooms, you will experience a lot of environment changes and hazards in many of the rooms. There will be lava pits that can have important items on a small island inside of them, switches and floor panels will cause certain things in the rooms to move and open, and there will always be items in alcoves that are impossible to reach, as no switches were created to allow you to reach them.

As you progress though Legend of Dungeon and reach lower levels, you will encounter many different types of stronger enemies. At first you will just run into simple snakes and bats, but then you will come across tons of undead and demonic creatures. There aren’t necessarily bosses in the game, but sometimes a boss like enemy will spawn somewhere in a level and you can definitely tell that it is a lot stronger than everything else around you. All enemies have a chance to drop basic items and special equipment that is specific to them, such as skeleton masks from skeletons.

Killing enemies and opening boxes, as well as just being scattered on the ground, will cause a wide variety of items to appear. Gold coins, experience, and apples are the most common things you will find and they are all over. Potions with varying effects can be beneficial or detrimental to you, though their effects are never specified. Weapons and armor can also be found, though you generally can only equip one piece of armor at a time and the weapons aren’t always better than your sword. Both types of equipment have random stats, since two skeleton masks won’t always have the same armor stats.

You will start the game with a basic sword, which is stays fairly strong but eventually you will want to eventually find a replacement for it somewhere. Your strength goes up every time that you level so even if you have a weak weapon it will always get stronger. There are odd and unique weapons to find, such as a scythe with really long length and high damage, or a spell book that can spawn skeletons under your command.

Other than the basic mode that you start out with, there are a few other modes you can play on when you want to do something new. Impossible mode basically causes much stronger enemies to appear earlier than they normally would, which will be quite a challenge for you. You can generate dungeon seeds, which will cause the dungeon to look roughly the same each time you play them.

It is possible to play Legend of Dungeon with up to four people, which basically allows four characters to traverse the dungeon. This mode is only available locally which means there is no way to play with others online (currently). It doesn’t become harder to play with more people, and it almost feels like a requirement if you want to get very far into the game. Your screen isn’t split into multiple parts, and will just zoom out if each player moves too far from each other. The biggest difference between multi player and single player is that if one character dies, it will wander around as a ghost and if you collect enough spirit orbs you will be able to resurrect.

The options menu is basic but has everything that you need, such as resolution, volume sliders, and the ability to rebind every button. The graphics are simple, but the way that the game handles lighting is fantastic and causes some rooms to look amazing. There is only one song in the game, but it changes every time that you play the game which is a unique feature.

Gold determining where you are placed on the high scores list doesn’t seem like it is the most accurate way to determine how well a player does. You can easily find 500 gold before going past the third level, and some people don’t even find 1000 by time they reach the 10th level. The inventory system could be a lot better, as it can get very clunky when you start to collect a lot of different items.

The gameplay and everything is fairly basic, but that fact that you lose everything when you die and the luck factor might deter people if you want an easy game to play. You will lose all progress of your current game if you decide to quit the game, but you can return to the main menu and return back to where you were if you need to get up to do something. In general though, it isn’t the type of game that you can play in short periods of time.

Anyone that likes a challenge and doesn’t mind lots of luck involved in their gaming, Legend of Dungeon is a good choice. Since you lose everything when you die, there isn’t much to accomplish other than trying to reach the lowest level.

Legend of Dungeon costs 10 dollars and if you are interested in the sound track you can also buy it for 5 dollars. If you enjoy rogue-likes and have friends that like them as well, Legend of Dungeon is worth buying for the low cost.

Project CARS 2’s full Ferrari roster revealed

Slightly Mad Studios and Bandai Namco Entertainment Europe have announced the arrival of Ferrari for Project CARS 2.

Ten faithfully reproduced Ferraris will be included with Project CARS 2 when it is released worldwide on 22nd September 2017, on the PlayStation 4 computer entertainment system, Xbox One and PC.

Ferrari has epitomised motorsports for over 80 years and comes to the world’s most authentic racing game franchise with a series of historic, classic and current models carefully chosen to represent the passion, the technology and the glorious sporting history that defines the brand.

Driving a Ferrari, the dream of any passionate motorsport fan is now fully attainable in Project CARS 2. Charting half-a-century’s worth of Ferrari’s supreme creations Project CARS 2 drivers will be able to push these 10 authentically-crafted Ferraris to their astonishing limits.

Beginning with perhaps the most beautiful car ever to have raced, the Ferrari 330 P4 of 1967 (a photo of which was proudly displayed in Enzo Ferrari’s office from the day it claimed total victory at Daytona), through to Ferrari’s modern-day GT warrior, the 488 GT3 and via such iconic Ferraris such as the Ferrari 288 GTO of 1984 (the first supercar to hit the 300km/h barrier), the F40LM of 1989 (the GT version of the first supercar to reach 370km/h) and all the way through to Maranello’s current hypercar – LaFerrari, Project CARS 2 drivers will soon revel in the cars and history that have made Ferrari the world’s most aspirational car brand.

“Curating and selecting Ferraris from over 80 years’ worth of motorsport history was both a challenge and a joy,” said Stephen Viljoen, Game Director on Project CARS 2. “Our fans’ number one request after Project CARS 1 was to bring Ferrari to our game. We’re proud and really excited to have managed to bring this legendary brand to the franchise. Recreating their handling and legendary performance was a top priority for us.”

“Having Ferrari in Project CARS 2 is fantastic news for our drivers,” said Andy Tudor, Creative Director at Slightly Mad Studios. “But it also comes with its own unique set of challenges. With so much pedigree and expectation, getting the feel of these Ferraris right, in-game, was a massive responsibility for us. Fans and drivers of both Project CARS 2 and Ferrari expect something special, they expect the cars in-game to echo all the hallmarks of what it is to drive some of Maranello’s greatest-ever cars. We can’t wait to get our drivers into these Ferraris and let them experience what we’ve achieved. These cars are truly special.”

The Ferrari 330 P4, 365 GTB4 Competizione, 288 GTO, F40 LM , F333 SP, F50 GT, Enzo Ferrari, 488 GT3, 488 GTE, and LaFerrari will come with Project CARS 2 on 22nd September, 2017 for the PlayStation 4 system, Xbox One and PC.

Dynasty Warriors 9 to Be Released for PS4, Xbox One and PC in the West

Koei Tecmo America has announced today that Omega Force’s latest entry in the long-running action franchise, Dynasty Warriors 9, will be released on the PlayStation 4 Computer Entertainment System, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC via Steam. Omega Force unveiled a plethora of new assets that offer a deeper look in to the vast Chinese landscapes and wildlife, new character designs, and brand-new characters!

Whether players choose to follow the main storyline quests or spend time exploring the vast natural wonders of China – from the lush cedar woods and bamboo forests of Chengdu to the legendary Great Wall – the ongoing war will continue to rage along their journey. Skirmishes, clashes, special side missions, and larger scale conflicts can be engaged at the player’s will as they venture through far –reaching lands, allowing for a sense of freedom of choice for the player previously unfelt in previous Dynasty Warriors titles. These battles range from scouting missions to discover powerful enemy officers, to guerilla actions to subdue messengers and scouts, to outright sabotage on enemy supply troops; success in these combat engagements offer great rewards and have an effect on future battles’ difficulty.

To further expand the choices available to the player, Koei Tecmo is also introducing two new playable characters to the game, each formidable in their own right! Man Chong, from the kingdom of Wei, is a brilliant general, skilled debater, and an excellent tactician. Meanwhile, Zhou Cang from the kingdom of Shu is best known for his incredible stamina and speed. Both characters join an already strong roster of fan favorites and will provide an even more diverse selection for players keen on exploring different storylines in different kingdoms.

Speaking of those old fan-favorites, Koei Tecmo is also releasing new costume designs for popular characters Sun Shangxiang, Lu Xun, and the powerful demon-god, Lu Bu!

Middle-Earth: Shadow of War will have premium currency and loot boxes

The innovative Nemesis System created unique personal stories through procedurally-generated enemies who remember every encounter and are differentiated by their personality, strengths and weaknesses. Middle-earth: Shadow of War expands this innovation with the introduction of followers who bring about entirely new stories of loyalty, betrayal and revenge. The Nemesis System is also expanded to create a unique personal world through Nemesis fortresses, which allows players to utilize different strategies to conquer dynamic strongholds and create personalized worlds with their unique Orc army.

An important aspect of the Nemesis System now comes in forging, customizing and leading your own army of unique Orc followers against the fortresses of Mordor. There are different ways to do this, including dominating Orcs by exploring the vast open-world and encountering them as part of Orc society, or players can acquire Orcs and other items through the Market (in-game store).

Aarklash: Legacy Review

Aarklash: Legacy is a squad based tactical RPG developed by Cyanide Studio. The combat in Aarklash: Legacy is in real time with the ability to tactical pause whenever you wish. You can queue up abilities with the shift key which will allow you to chain abilities together so you don’t have to manually do each one when it is ready. It is possible to click on the portraits on enemies and bosses to see exactly what kind of stats and abilities they have, as well as if they have any buffs or debuffs. If one of your Wheel Swords go down in combat, you can easily click on them with another hero to revive them, but they won’t be successful if they’re being attacked.

In total you will run into 8 different characters you can add to your party, who are all called Wheel Swords. You can only have four of them in your party at a time, but you can freely choose who you want most of the time, since sometimes you will be forced to split into two groups. Luckily, even if they aren’t in your current group, they will still gain experience from battles. All Wheel Swords have a unique set of stats and attack types, resource pools, back stories, abilities, and passive bonuses and disadvantages. An example is Wendaroo who is a physical ranged Wheel Sword that uses healing magic, and can’t be silenced but must damage allies in order to gain mana instead of regenerating it over time.

Each Wheel Sword in Aarklash: Legacy has a total of 4 abilities, which can be enhanced later on with skill points. These abilities are all unique amongst each other and do more than just simply deal damage or heal allies. Except for one Wheel Sword, all abilities will have a cooldown as well as costing resource points such as mana or even health. A few abilities have the chance to affect both allies an enemies, which means you need to be careful since it is possible to heal enemies and damage allies. Example abilities are an area of effect knockdown which will interrupt everything around you including allies, and the ability to transfer buffs that are on enemies to yourself.

After party members have learned all of their skills, leveling up will start to earn them skill points. Since the max character level is 20, you will only get a total of 17 points per hero to use, which means you can only fully level up at most two skills at one time. You are able to apply these points to the four abilities that each character has, making it stronger, more efficient, and gaining special properties. It is possible to reset your points at any time which allows you to easily adapt for the current situation, as area of effect abilities won’t do you much for large boss fights. As you go down the ability tree, there will be branches that you have to decide on since you can’t go every direction at one time. An example is a simple healing ability that can later either heal both the target and caster, or become a channeled spell that continuously heals the target.

The only items that you will run into are four types of jewelry, such as rings and relics. Each type is completely equal to all of the others, you are just simply allowed to equip one of each onto each member of your party. They have differing values of rarity which of course increase the stats on them, which range from junk, magical, rare, and epic. Each rarity rank will increase the number of stats on them, from one being on junk and up to six on epic pieces. Stats can range from simply increasing the max hp, and increases magic damage by a percentage. When you are running out of space to carry jewelry, or just want to simply get rid of the pieces you will never use, it is possible to recycle pieces that add up on a counter. After the counter is filled, a random epic rarity piece of the last jewelry type that was recycled is created in your inventory.

As you explore the world of Aarklash: Legacy, you will run into groups of enemies consisting of many different types. Whether you are fighting humans or the undead, there are generally three types of units such as melee, archers, and spell casters. All enemies have the chance to drop an item of some kind, but it doesn’t happen too often. As you progress through the game, the same types of enemies will appear but with stronger stats, and even sometimes adding additional abilities that you need to learn about, so it is somewhat refreshing to see similar enemies.

While you’re adventuring through the world of Aarklash: Legacy, you will come upon large bosses at times. These bosses are unique and will act very different compared to everything else you will run across. It is wise to click their portrait and learn about all of the abilities that they use, since knowing how to prevent abilities like the automatic killing of your party is essential to victory. On defeat you will be rewarded with experience and a large pile of jewelry, usually containing at least one epic piece.

When you reach the second act of Aarklash: Legacy, you will start to encounter many different types of puzzles. Most of them are required in order to progress farther, but they aren’t too difficulty and just require a little bit of thinking. You will run into the same types of puzzles over and over, but they get more difficult and add in different elements at times however. Example puzzles are walking through a hallway with projectiles that will teleport you back to the start if you touch them, and creating shapes with switches to match an example shape given to you.

Most of these types of games just have you running around as a single character, or groups of characters in turn based combat. Aarklash plays a lot like Dragon Age: Origins in that you are able to pause the game and give orders to everyone, though nothing is able to be automated. It also feels a lot like a single player MMO raiding game, since the boss fights require a lot of coordination and you only have to rely on yourself.

All of the important options that you would need exist in Aarklash: Legacy such as rebindable controls, volume sliders, and graphical options. There is a unique gameplay option that you can turn on which will automatically pause the game when certain conditions occur, such as start of combat or one of your party members go down in agony. Graphical quality is quite standard with nothing bad or amazing about them. For some reason, the game randomly causes your GPU to go up and down in temperature for no apparent reason, and may cause weaker computers to overheat(just guessing). Everything is voice acted, though the quality of it could have been better, especially when the dog/kangaroo hero growls and snarls.

Especially on higher difficulty, it feels like you have to pause way too often, and thirty second cooldowns feel like five minutes. There’s nothing negative about being able to pause the game and coordinate all of your attacks, but since nothing happens automatically except for basic attacks, you will have to be constantly giving your party the same orders over and over. Other games like Final Fantasy XII and Dragon Age series had ways to let your party automatically use abilities while you can still manually give orders.

You will accumulate tons of jewelry to equip on your heroes, and eventually it can take a long time to equip your heroes, especially when you have 8 of them. Although it’d be best to manually do it, a “Equip Best” button could easily shorten the amount of time it takes to outfit everyone. Even though every hero that you can use in your party is unique from one another, some are just plain better than others and when you can only have 4 in a group at once and everyone gains experience even when not in your group, there’s just no reason to use some of them. There is one time where you are forced to split into two groups though, which is nice when you want to experience even the weaker wheel swords.

You can easily put the game into normal or easy difficulty if you don’t want a challenge. Even so, you will still need to know what types of abilities enemies and bosses can use as well as your own party. You will eventually run into puzzles, but they aren’t too challenging as long as you use your head a little bit. You can save at any time and the battles don’t last very long so anyone with a tight schedule can easily enjoy Aarklash: Legacy.

When you put Aarklash: Legacy on hard or even Ragnarok difficulty, you are in for quite the challenge. Enemies will be doing a whole lot more damage and fallen comrades will take even longer to resurrect if you can even get to them. Giant bosses are possibly the best thing you can look for, since it is a lot like doing a raid in MMOs but only with you in command. Other than possibly finding hidden bosses and treasure chests, there currently is nothing in the preview version that involves collecting or completing other than the main story. Achievements are available however, though they don’t affect the game in any way. Haven’t solved the game yet, but you can easily expect to get well over 12 hours of entertainment from it, depending on the level of difficulty and how often you have to reload.

Aarklash: Legacy is priced at 21 dollars and there is currently no DLCs announced at this time. If you are a big fan of commanding a small group of heroes around and using strategy and tactics to get past the hardest of obstacles, Aarklash: Legacy is well worth your money to buy.

Agents of Mayhem ‘Carnage a Trois’ Trailer

Ex US Army Drill Sergeant and master tactician Braddock comes from a long line of military lifers. Nobody knows the LEGION grunts better than Braddock – she trained most of them before they were recruited by LEGION. This discovery led Braddock to leave her beloved Corps and join MAYHEM where she uses her trademark cigar to mark the target for laser attacks that obliterate her enemies. Next up is Yeti, an elite Russian soldier who took part in a super-secret “cold-warrior” program designed to create super soldiers to fight the threat of LEGION. Most were driven mad, Yeti survived, escaped and joined MAYHEM. Saints Row fans will recognise Yeti’s stature and intelligence, he was formerly Oleg.

Our final Carnage A Trois member is everyone’s favourite roller derby girl, Daisy. Bold and brash with no filter, Daisy is one of the best heavy weapons experts around. Daisy is a tough anchor for any squad, with quick movements thanks to her derby moves and powered skates she uses her massive minigun to spray the battlefield killing everything in sight.

Welcome the Carnage A Trois, Sadistic, Brutal and completely destructive.

Agents of Mayhem is a single-player, open-world, third-person action game for the PS4, Xbox One, and PC gaming systems releasing on August 15th in USA / August 18th in all other territories.

Sinner: Sacrifice for Redemption Coming West for PC in Q2 2018

Sinner: Sacrifice for Redemption, a boss battler action-RPG from publisher Another Indie will come to PlayStation 4, Xbox One, Windows and Mac, in Q1 2018.

Developed by Dark Star Game Studios, a team composed of AAA veterans including a former Ubisoft art director, a Blizzard technical artist, and a Konami senior programmer, Sinner: Sacrifice for Redemption will be playable for the first time at Gamescom in hall 3, stand D-01B, booth 370, then will make its North American debut at PAX West in booth 7315.

Adam, a fallen soldier on a quest to save his soul, will face eight abhorrent bosses, the first seven each based on one of the deadly sins. Before each clash, Adam must make a sacrifice to enter combat and choose a stat to level down. Each fight will be tougher than the last and force players to carefully choose their actions in battle, aided by a variety of unlockable weapons.

The action is framed by a desolate afterlife in which Adam seeks to restore his memories and atone for his sins. How he interacts with each boss will ultimately decide his fate in one of multiple endings.

“Sinner is not another game where the player grows stronger to fight the final boss on equal footing,” says Iain Garner, Director of Developer Relations at Another Indie. “Adam will struggle with his physical prowess as well as his internal need for atonement, and his ultimate test will be his most challenging.”

Sinner: Sacrifice for Redemption will be available in English, Spanish, German, Japanese, Russian, Simplified Chinese and Traditional Chinese.

Space Hulk Review

All types of combat within Space Hulk comes down to dice rolls, no matter how well equipped your terminators are. In general, close combat is all about whoever gets the highest dice roll, while shooting guns require you to get a certain number for it to actually kill. Genestealers are generally allowed to roll three dice each time that they get into close combat with one of your terminators. The number of rolls that they are allowed to do can be decreased by certain conditions, such as putting the game on easy or if they are going against a terminator equipped with a shield. All sergeant terminators will always add +1 to their best rolls while in combat, and weapons like the hammer can add an additional bonus point. The different types of guns and equipment, and the librarian psychic abilities all incorporate their own ways of rolling dice.

The units that you will be controlling during the course of Space Hulk are the terminators. There are basic terminators, sergeants that get a slight bonus in combat and allow you to reroll your CP, and librarians that have a few psychic abilities at their disposal. All terminators can perform 4 actions every turn. If you still have left over action points, you can order them to go into defensive mode which will let them reroll their close combat rolls when attacked if they lose the first roll, or overwatch mode which will cause them to automatically fire when enemies move in front of them. Each turn will randomly give you 1-6 CP, or command points, that you are able to use between any of your terminators. Having at least one sergeant still alive on the level will allow you to reroll your CP, such as when you only get one.

There are a variety of weapons that your terminators can have equipped on them, differing in how their dice rolls work. The storm bolter and assault cannon roll either two or three times, and require a certain number for kills to be registered. A bunch of melee weapons exist, such as the power fist that doesn’t do anything special and comes equipped on most terminators, to the hammer and claws that either add bonus points to their roll or can do additional rolls. Special weapons such as the heavy flamer allow you to cover large areas with flame killing everything inside, or the force axe that allows your librarian to cast psychic abilities such as increasing your CP or puting down an area of effect to kill genestealers.

There is only one type of enemy in Space Hulk, along with a stronger variation of it. Genestealers are simple melee only aliens that can do two more actions than your terminators. Broodlords are stronger than their genestealer counterpart, from being able to get bonus points on their rolls and being immune to fire and psychic abilities. They are all very weak if you can manage to shoot them from afar, but are very dangerous when they get close because they are able to roll the dice a lot of times in just one attack.

Most levels in Space Hulk are relatively the same. They incorporate a spawn location, narrow hallways, and small rooms at times. The objective on each level is generally just reaching a specific area and you’re done, while others require multiple objectives. Genestealers enter the level through areas on the outer edges, while you are usually teleported into the middle of them.

Multiplayer in Space Hulk Works by letting one person be the terminators, and the other person the genestealers. This can be done over the internet, or locally with other people on the same computer. Other than someone being able to control the genestealers, there isn’t anything else special about multiplayer.

The available options in Space Hulk involve volume sliders, very basic graphical options, options that affect gameplay elements, and sadly no way to rebind your keys. Even if you max out the graphic options, they aren’t pretty compared to modern games. The anti-aliasing feature doesn’t seem to even work, since everything is still all jagged. There appears to only be one song in all of Space Hulk, and it will only play while you are in the main menu. This means that you get to listen to nothing but terminator foot steps and guns going off the whole time during combat. Your goals for a mission will be spoken to you when you first look at the overview of it, while also explaining the important areas of the level. Your terminators will make combats while moving or engaging in combat, but there aren’t very many variations of them and you may end up hearing the same ones over and over.

Pretty much everything that exists within Space Hulk feels unfinished. Graphical options don’t appear to currently affect the graphics, and there’s only one song in the game which is the main menu. Gameplay feels very sluggish and your clicks don’t always register. Even if everything in the game felt polished, the actual combat and gameplay still needs a lot of improvements. When you only have one type of enemy that does nothing but gets close and melees, the various weapons at your disposal seems pointless when a simple gun does just as much good when you set overwatch. The difficulty settings need a rework, since no matter how hard or easy you make the game, it is still all about dice rolls. Simply putting the difficulty on easy won’t prevent your assault cannon terminator from being destroyed on his first move. The fact that terminators die any time that they lose a roll makes the fact that they wear heavy armor almost pointless, especially with how slow they move. If they were in normal soldier armor, they could easily run to the exit on each level while being able to shoot the genestealers before they ever get into close combat.

It is based on an old board game of the same name, but that is no excuse for a video game years later to abide by the same rules. This fact wouldn’t be so bad if everything else not regarding dice rolls was better from graphics to slowness of the game. With that logic, releasing 30 year old games that got perfect scores in the past would mean they would automatically get perfect scores again, when they shouldn’t.

Even if you put the game on the easy difficulty setting, you will still have to deal with a lot of luck with dice rolls. Just make sure you turn the timer off, or else you will only be allowed to spend 2 minutes deciding to do on each turn. So in essence, the game itself isn’t hard, you just have to know how to get the best dice rolls to stay alive. As you progress into the campaign, the levels will take longer to complete. You can expect most levels to take 10-30 minutes, depending on how quickly you can order the terminators around. The slow movement of your units doesn’t help the long level situation by any means.

Putting the game into hard mode does add a few layers of difficulty, but just like on the easy setting most of what happens in the game still comes down to what numbers are rolled. Less CP, the chance to jam, and a forced marine timer are what you can expect on the harder settings. The only current thing in Space Hulk that you can complete and collect are various banner customization options that you unlock from simply completing the main missions. There are also achievements that are specific to each level that you can try to accomplish, such as not letting any terminators die.

Space Hulk costs 30 dollars along with a 2 dollar piece of DLC which adds different colors to the genestealers. In its current state, it is hard to justify 30 dollars for Space Hulk. You should only buy the game if you are a big fan of anything Warhammer 40,000 related. It is actually based exactly on an old board game called the same thing, but it just doesn’t translate well into a modern video game.